About the App
- App name: Unity
- App description: unity (App: Unity.pkg)
- App website: http://unity3d.com/unity/
Install the App
(Available for Windows, Mac, and Linux.) Get started Latest release. Release notes. Find out about the latest improvements, fixes, and known issues in Unity 2019.2.15.
- Press
Command+Space
and type Terminal and press enter/return key. - Run in Terminal app:
ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)' < /dev/null 2> /dev/null ; brew install caskroom/cask/brew-cask 2> /dev/null
and press enter/return key.
If the screen prompts you to enter a password, please enter your Mac's user password to continue. When you type the password, it won't be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish. - Run:
brew cask install unity
Done! You can now use Unity.
Similar Software for Mac
I have recently made this simple enamy ai script for chasing enemies in my game. It worked fine with Mac Pc and Linex platform, but now I am now developing for IOS. Can Sombody please rewrite this correctly. i run into these errers :
Assets/AdvancedAI.js(27,22): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(34,22): BCE0051: Operator '>' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(39,22): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(44,27): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(61,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(62,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(64,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(65,25): BCE0005: Unknown identifier: 'moveDirection'.
Here is the Script :
var Distance; var Target : Transform; var lookAtDistance = 25.0; var chaseRange = 15.0; var attackRange = 1.5; var moveSpeed = 5.0; var Damping = 6.0; var attackRepeatTime = 1;
var TheDammage = 40;
private var attackTime : float;
var controller : CharacterController; var gravity : float = 20.0; private var MoveDirection : Vector3 = Vector3.zero;
function Start () { attackTime = Time.time; }
function Update () { Distance = Vector3.Distance(Target.position, transform.position);
}
function lookAt () { renderer.material.color = Color.yellow; var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping); }
![Mac Mac](/uploads/1/2/6/2/126244188/154223531.png)
function chase () { renderer.material.color = Color.red;
}
function attack () { if (Time.time > attackTime) { Target.SendMessage('ApplyDammage', TheDammage); Debug.Log('The Enemy Has Attacked'); attackTime = Time.time + attackRepeatTime; } }
function ApplyDammage () { chaseRange += 30; moveSpeed += 2; lookAtDistance += 40; }